Post by Mugine on Apr 11, 2019 4:39:50 GMT
Character Name:
Mugine
Gender:
None (Male Pronouns)
Race:
Vandel
Racial Traits:
The Dark House of Sorcery
This is a headquarters where the monsters controlled by Vandels are made. A Vandel wants to expand their power base, they have no choice but to use the Dark House of Sorcery! Here the cost of Ally and NPC minions is 25% off the price of the Red Ribbon Intergalactic market!!
Loyal Subordinates
A Vandel's underlings fight for the Vandel, conquering in their name. Their strength is a Vandel's strength! When an Ally NPC fights separately from the Vandel, the Vandel also gets the Ally NPCs gains.
Vandel Cores
For Vandels things like brains and hearts are just organs to support their battle strength. No matter what damage they sustain, they can survive so long as their cores are intact.
Vandels are immune to the bleed defect/debuff and Vandels cannot be destroyed except through the vaporization process listed in the Fighting page.
Transformation Path:
Vandels do not 'transform' in the traditional sense. Instead they all have a ranking system according to the Stars they have earned. Each Star is a permanent addition and displays their level in Vandel society.
1 Star: Base form no multiplier
2 Star: [6x] multiplier - permanent- 60,000 PL required
3 Star: [15x] multiplier - permanent - 135,000 PL required
4 Star: [25x] multiplier - permanent - 250,000 PL required
5 Star: [35x] multiplier - permanent - 325,000 PL required
6 Star: [40x] multiplier - permanent - 400,000 PL required
7 Star: [45x] multiplier - permanent - 500,000 PL required
8 Star: There is no 8 Star Vandel.
Date of Birth:
Unknown
Age:
Unknown
Fighting Style:
Melee
Appearance:
[Description or Image.]
History:
Mugine has started with a small little home in an out of the way forest. He has big plans and aspirations to build himself a base of power. But he isn’t an idiot. He can’t draw attention to himself. Instead he starts slow.
First, he purchased some low level creatures from the Dark House of Sorcery, and started poisoning a single stream. The small village downstream didn't realize he was poisoning them until it was too late. Their main water source was contaminated and they began to grow sick and die. The people had to evacuate the village and find new homes where they could live.
Mugine moved in promptly. With a home settled he was able to purchase more minions, and he sent them out to spread and multiply. Some poisoned forests; some attacked human villages. It didn’t matter so long as Mugine’s power and destruction grew...
Personality:
Mugine is a haughty schemer. He considers everything carefully and makes calculated plans. But this isn't because he is some sort of genius. It’s because he is a complete and total coward.
He sends his monsters out to do the dirty work while he stays back and avoids danger. He only comes forth when he is confident that everything will go according to his plans and he would be free from any danger.
Because of this, when things don’t go the way he expects he panics and grows enraged that someone dares to mess with his calculations. He will retreat and come up with a plan for vengeance against them...
Starting Techniques:
[ST-1]Sword Arm
Mugine shifts his arm into a sharp blade he can use to attack. Mugine is considered to have a sword weapon equipped.
[PT-1]Vandel Strike
Mugine strikes out at his foe any way he can.
[1-50% damage] [Stamina Attack]
[GRT-1] Seal their Arms and Legs
Mugine’s monsters latch on to his enemy to hold them still so Mugine can attack them freely and with impunity.
[This attack can only be done if Mugine has a minimum of 2 or more monsters or minions with him.]
[ST-1]Minion Absorption
Mugine absorbs the fallen body of a minion of his and uses their corpse to regenerate his body.
[ST-1] Buzz saw Belly
Blades grow from Mugine’s belly, and spin around turning him into a living buzz saw. Any enemy in melee with Mugine takes damage.
[Any enemy within melee range of Mugine takes a free physical basic attack from Mugine.]
[ST-1] Desperation
Mugine panics and does anything he can to survive.
[Mugine burns an action to charge a single attack, physical or otherwise.]
[ST-1] Ki suppression
Mugine hides his ki to remain hidden from his enemies.
[Mugine can not be located by tier1 scouters or Ki Sense]
[ST-1] Tactical Retreat
Mugine creates a hole in the earth, and jumps inside. He tunnels away to escape from his enemies.
[This technique requires 3 actions, if Mugine isn’t interrupted for a full turn, he escapes the thread.]
Example Roleplay:
[Please write an example for us, this will determine your starting power level. Length and quality will contribute to this.]
A Clutch of Biting Clams: 1000z
A Clutch of 4 Biting Clams.
Each Biting Clam is worth 5% of your power level.
They have three attacks.
[BT-1] Eye Beam: Ki gathers around the Clam’s eye stalks before being shot out at their enemy.
[GRT-1] Bite: The eponymous signature move of the Biting Clam. They sink their teeth down on their enemies, latching on painfully.
[SP] Hide in Shell
The Biting clam burns three actions to hide inside its shell. For one turn it will negate 50% of damage taken, and heal for 20% of its total PL.
Iron Knight Shells
10% Minion
[PT-1] Spear Attack
Iron Knight Shells are armed with sharp spears that they know how to use effectively
[1-50% damage]
[ST-1] Shield Bash
The Iron Knight Shell carries a large shield that they use to bludgeon their foe, leaving them dazed
[20% Stamina] [Stunned 1 turn]
[ST-1] Total Defense
The Iron Knight Shell hunkers down behind his shield.
[Blocking Enemy attacks require 75% stamina]