Post by Deleted on Apr 8, 2019 22:05:53 GMT
Cyborg
Home Planet: Varies
Starting Power Level : Range of their Base Race
Appearance: Varies
Background: There are two separate origins for our two separate cyborgs. Cybernetic Cyborgs began as a creation by Dr. Gero who, upon realizing the drastic effects it had on the bodies of humans and the way it would effect others, decided to abandon the research which was later found by his mysterious rival who has begun to reproduce these Cyborgs on a universal scale. The other form, also known as the MechAugmented Type, were used by the early Planet Trade Organization and employed to save the lives of Royalty. While some stragglers from this ancient practice still use it on more modern patients for cheaper than then... it's still a rarity to find.
Racial Biology
Cybernetic Generator: [Gain SubRace "Cybernetic"]
Relentless on the assault, cyborgs of this type don't need to be in far range in order to recharge. Instead, they can opt to use the rest function at half effectiveness at mid-range or fourth effectiveness at close range. (So for 12.5% at mid-range and at 6.25% at close). These were the kinds of cyborgs that were created by Dr. Gero!
OR
Mechanical Shell: [Gain SubRace: "MechAugmented"]
Unstoppable on the defense, cyborgs of this type can opt to defend against an attack reducing any damage dealt to their stamina by 50% for the duration of this turn. This is done via using the mechanical limbs they have to defend against incoming damage. This can only be done once per four turns. These are the kinds of cyborgs previously utilized by the Planet Trade Organization
Callback to Mortality:
Select two racials from your base race, which must be a biological race, these become your other two racials.
Able to Hybridize?:
For purposes of hybridization they are considered their base race.
Transformations
You get the transformations from your base race AND one additional form listed below
Home Planet: Varies
Starting Power Level : Range of their Base Race
Appearance: Varies
Background: There are two separate origins for our two separate cyborgs. Cybernetic Cyborgs began as a creation by Dr. Gero who, upon realizing the drastic effects it had on the bodies of humans and the way it would effect others, decided to abandon the research which was later found by his mysterious rival who has begun to reproduce these Cyborgs on a universal scale. The other form, also known as the MechAugmented Type, were used by the early Planet Trade Organization and employed to save the lives of Royalty. While some stragglers from this ancient practice still use it on more modern patients for cheaper than then... it's still a rarity to find.
Racial Biology
Cybernetic Generator: [Gain SubRace "Cybernetic"]
Relentless on the assault, cyborgs of this type don't need to be in far range in order to recharge. Instead, they can opt to use the rest function at half effectiveness at mid-range or fourth effectiveness at close range. (So for 12.5% at mid-range and at 6.25% at close). These were the kinds of cyborgs that were created by Dr. Gero!
OR
Mechanical Shell: [Gain SubRace: "MechAugmented"]
Unstoppable on the defense, cyborgs of this type can opt to defend against an attack reducing any damage dealt to their stamina by 50% for the duration of this turn. This is done via using the mechanical limbs they have to defend against incoming damage. This can only be done once per four turns. These are the kinds of cyborgs previously utilized by the Planet Trade Organization
Callback to Mortality:
Select two racials from your base race, which must be a biological race, these become your other two racials.
Able to Hybridize?:
For purposes of hybridization they are considered their base race.
Transformations
You get the transformations from your base race AND one additional form listed below
Mechanical Overclock [Starts With]
Through your integration with your augmentations, you can go where no purely-biological has gone before!
You can temporarily overclock your mechanical pieces but this only lasts for three turns!
While in this state, Mechanical Shell will reduce damage dealt to stamina by 75%
While in this state, Cybernetic Generator allows your charging to be at regular rates at mid-range and halved at close!
[x4] (Replaces any that would increase the user from base PL prior to 50,000 PL for its unlock.)
Through your integration with your augmentations, you can go where no purely-biological has gone before!
You can temporarily overclock your mechanical pieces but this only lasts for three turns!
While in this state, Mechanical Shell will reduce damage dealt to stamina by 75%
While in this state, Cybernetic Generator allows your charging to be at regular rates at mid-range and halved at close!
[x4] (Replaces any that would increase the user from base PL prior to 50,000 PL for its unlock.)