Post by Deleted on Apr 5, 2019 4:46:32 GMT
Technique Library
Here we have archived every technique that has been created here in Dragon Ball Aftermath. Feel free to browse this archive for ideas to create your own techniques!
[AT] Alteration Technique
[AT-2] Anubis - Creating a cat paw palm, Ayumu strikes his palm forwards into a limb of an opponent attempting to rip it off with pure energy and strength, a ki move in close quarters but able to fire a long thorn whip towards an opponent to wrap around their limb and rip it off.[AT-1] Ar-Madness
Manifesting "electricity" at Celmaru's palm and slowly pulling it outwards with his other hand, he can manifest an elongated axe to strike the opponent with. If he already has an axe on him, he can use that to shorten the list of steps (by not using this technique at all). Utilizes 1%-50% of Celmaru's power in damage on contact. May remove limbs if/when applicable.
[AT-1] Beast Claws
Enyo charges her ki around her hands and they take the form of deadly sharp claws. Though this is a ki powered technique it is still a melee attack.
[AT-1] Demon Slicer
Rafar focuses a great deal of energy into his larger blade, causing a red aura of ki to rise around it. He then swings it with incredible power, causing an crescent shaped wave of razor sharp ki to erupt from the slash. This can also be done by making a similar movement with his hands, although this tends to be less powerful. [1-50% Damage, Energy, CAN SEVER LIMBS]
[AT-1] Galaxy Slicer
A technique that allows the user to release a burst of blue energy by slashing their hand through the air swiftly, the attack itself is sharp enough to easily shear through large boulders and is quite capable of slicing off limbs and easily killing the target it’s used on if not careful
[AT-1] Justice's Spear
Lettuki forms a spear out of his ki and hurls it at his target, should his target be hit, they'd suffer bleeding damage. [1-50% Damage, Energy]
[AT-2] Justice's Pike
Lettuki forms a large pike out of his ki and hurls it at his target, should his target be hit, they'd suffer bleeding damage. [51-75% Damage, Energy]
[AT-1] Light Blades
Esther engulfs both arms into green ki as she manipulates it into a large sword that can easily stab and slash through flesh
[AT-1] Mana Specter
Ryoko alters her red ki into the shape of a kunai and slings it in either direction she wishes, being able to easily stab or slice through flesh like a regular kunai.
[AT-1] Ōkami no Tōgoku
An energy projection of Tuski’s lupine jaws races forwards to bite through the opponent. Potentially crushing whatever it impacts
[AT-1] Ruin Field
Carnelian surrounds himself in a shimmering orb of sickly red ki, before detonating his aura in a fierce flash. Foes caught within the field are burned.
[AT-1] Sauser Disc
This is a very dangerous attack, this disk is made in one hand and can be thrown at an opponent which if the opponent blocks they can be mortally wounded and if they're too slow to dodge it can cut off a limb or tail. Can cut as well.
[AT-1] Silencer - Aimed towards an unsuspecting opponent, Bushi is a warrior - but that doesn't mean he has to play fair. A single blade of energy is used to aim and cut off an important limb. Goodbye sword arm. [50% in damage as Energy]
[AT-1] Star Saber
Taking a small battery from her pocket, she bombards it with her own Ki signature and has parts of her arm siphoned to form a blade to slash at the opponent.
[AT-1] Twin Blades
Mirai forms two twin swords that can slice and stab like a regular sword.
[AT-1] Weather Report - A palm strike aimed towards slicing off limbs, while it is used for close quarters fighting with a ki coated palm, the winds that fly off from the energy coated palm can reach quite a distance!
[BT] Basic Technique
Lettuki uses his two hands and condenses his ki into a small ball of ki between the two hands before he fires it from his hands as a small and narrow beam until it hits resistance, which causes the beam to suddenly become large.
[BT-1] Chaos Blaster!
Alric forms a ki construct that takes the shape of a skull, which then fires a beam of ki from it's mouth before fading away.
[BT-1] Clacker Smasher
Manifesting a golden ball of energy, The user tosses it alongside a secondary ball of energy connected via a thin string of energy.
[BT-1] Destruction Dome
Lettuki unleashes his power in a short range explosion around himself.
[BT-1] Energy Summit
Jhelks crosses his arms before his waist at the wrist and charges his ki to the point of bursting. Once ready Jhelks throws both arms outward towards his target and releases his power in a massive directional explosion of emerald ki.
[BT-1] Eroding Energy
Ryoko holds out a hand to charge and launch an energy wave of red ki towards her opponent.
[BT-1] Evilbolt
Jaci’s father’s technique, a small bolt of energy, it’s a lovely shade of purple but Jaci has no idea why it’s evil
[BT-1] Great Breakthrough
Mirai holds both hands up and channels her energy through both hands as she creates a light green colored sphere of energy that would shortly be released by throwing her hand down after it's done forming.
[BT-1] Great Blast Crash
By allotting energy above an upward-facing palm, a meager, red-and-white sphere shall appear. Can be thrown or used as a physical technique from within the fist. Inflicts between 1%-50% of Celmaru’s power in damage.
[BT-1] Impact Cannon
Rafar gathers a large sphere of ki energy above his fist, concentrating it and condensing it down. He then makes a punching motion towards his target which fires off the concentrated ki in a good sized wave of destruction!
[BT-2] Lightning Spear - Manifesting a large amount of energy in his own body, Ayumu is capable of sending forwards bolts of electricity from any range.
[BT-3] Line of Sight
An improvement on the comparatively weaker Striking Glare. This technique is for all intents and purposes a perfected version of the prior technique. So long as the user can sense his opponent, he can focus his ki directly at them in a form of kiai. Indications of its activation are his eyes glowing a light blue, but otherwise the attack is invisible.
[BT-1] Mouth Beam! - A beam of energy fired from the mouth.
[BT-1] Raging Blast
Esther holds a hand out in front of her and fires a destructive blast of green ki.
[BT-1] Shotgun Blast
Hikaru blasts her ki out in a wide spread attack.
The attack does 10% more damage in close range, and 10% less in long range.
[BT-2] Striking Glare
An improvement on the comparatively weaker Vision Fist. This technique is for all intents and purposes an evolved version of the prior technique. So long as the user can sense his opponent, he can focus his ki directly at them in a form of kiai. Indications of its activation are his eyes glowing a light blue, but otherwise the attack is invisible.
[BT-1] Terror Inflicting Presence
The twisted auras of the Tatsujin isn't something other races take lightly. Their naturally twisted energy lashes out in the minds of those that can feel its presence. [Inflicts damage to all enemies within close or mid-range. This attack's damage is divided by the amount of targets present. Costs 75% of TOTAL attempted damage as Energy.]
[BT-1] Vision Fist
Despite the technique’s name, this technique is actually focused through the user’s antennae. This technique is an invisible kiai emitted from its origin with the impact feeling of a punch.
[CT] Concentration Technique
Jhelks concentrates ki into his head antenna than fires thin piercing beams of yellow energy at his foe.
[CT-1] Critical Overload
Mirai manipulates the air currents, mainly with her hands and/or feet, around her with her ki to create a power shockwave to blast someone away. It cannot be used freely, as it requires great amount of concentration to deliver a devastating air blow.
[CT-1] Death Beam
A classic Changeling technique, the Death Beam fires a laser from your finger to pierce armor and flesh with devastating lethality and precision. Simple, Elegant, and Efficient.
[CT-1] Experience is Gold
Strike the opponent with a palm at close range for a devastating ripple that tears the flesh asunder.
[CT-1] Glass Beam
Grabbing the side of her glasses and correcting them, she hides a ray of energy from one of her eyes under the natural glint of her glasses.
[CT3] Gold Arrow - Coating his own arm in energy, Ayumu attempts another palm blow, with his power once again skyrocketing in the blow, this one is meant to completely eliminate the opposition, the shockwave after contact or penetrating something in close range allowing him to create massive gashes and cuts on their skin.
(CT-1) Grim Beam
Ryoko project a thin red ki beam that can pierce through flesh.
[CT2] Life Shot - Using the energy within our own body, Ayumu propels a palm strike with increased potency, aiming to eliminate the opposition via rending his internal organs with his own life energy.
[CT-1] Piercing Vision Fist
Like the normal version, however this variant of the technique is more focused with intent to penetrate.
[CT-1] Rupan Hōdan
Tuski slashes at thin air, energy matching thee slash her claws make races forward from the space towards the foe. Potentially causing heavy bleeding
[CT-1] Solar Eruption
A technique with highly concentrated energy that becomes incredibly dense and hot, causing severe burning to those it hits! The technique is performed by charging up an burning hot aura around your body and then channeling that energy into both hands, afterward the user thrust both hands forward, launching a devastating fiery wave of ki right at the target!
[CT-1] Sniper Beam
Hikaru focuses and condenses a basic ki blast to the size of a marble. She then shoots it forward like a bullet with deadly accuracy to pierce an enemy long distance.
(Accurate attack: requires 100% energy to dodge)
[CT-1] The Awakening
Mirai launches green lasers from her eyes that can currently slice through flesh.
[FT] Fused Technique
The user unleashes a bright light, stunning the enemy for a single turn as he bursts towards them as fast as he can with his energy flaring to fill the area, causing them to react with pain and fear [Deals damage to all targets within close or mid-range. This attack's damage is divided by the amount of targets present. Costs 75% of TOTAL attempted damage as Energy as well as 20% of the user's Energy Immediately to stun for 1 turn.]
[FT-2] Rook and Castle
Hikaru swiftly moves in the way of any attack physical or ki based. Any ki blasts are automatically drawn to her as well. She becomes the target of all techniques for the turn and all physical techniques she can see for the turn.
[Costs 1AP] [Lasts for one turn]
[GUT] Guided Technique
[GUT-1] Comet Flash - A sphere based energy technique that is a bright blazing blue color that moves around with extreme speed, this techinque can be redirected by the user with a flick of the wrist.
[GUT-1] Cutting Wind Energy
Using knowledge of ki arts, Vuoto fires summons a blast of wind enhanced by ki that can be controlled and sent back at his opponent.
[GUT-1] Grand Shark Axe
Celmaru raises his arm to the skies as a bolt of "lightning" impacts with his arm, manifesting a massive axe that he may throw forwards as it morphs into an electrical shark that chases after the opponent. Deals 1%-50% of Celmaru's power in damage.
[GUT-1] Lichbolt
[GUT-1] Song of Steel
Rafar rushes forward, attempting a massively powerful slash aimed to bifurcate his opponent, or at least severly injure them. If he misses this slash, the weapon he struck with glows with a ghostly red aura of ki, forming a copy of the weapon that slides off the original, an appears behind his opponent, attempting the same attack from behind. [1-50% Damage, Stamina]
[PT] Physical Technique
[PT-1] Blunt Wing
Peardian flies into her opponent and attempts a sort of clothesline technique with her wings.
[PT-1] Brutal Strike
Enyo strikes mercilessly at her opponent caring for nothing but hurting her enemy in anyway she can. This can be a punch, kick, chop, head butt, bite, or any other physical strike.
[PT-1] Chaotic Top!
Alric spins so quickly he becomes a blur to the human eye, he then promptly crashes into the enemy with intense speed and force.
[PT-1] Dark Punch
Using his fists, Vuoto coats them in dark energy and attempts to punch his opponent.
[PT-1] Head Hunter
Ryoko throws a kick straight at the opponents head hard enough to make them lose their balance.
[PT-1] Limb Sweeper
Mirai quickly spins on the ground to deliver a swipe kick with either leg at her enemy's own to make them lose their balance or most likely throw them off their feet. After completing her spin, she would then launch both legs at the enemy to launch then in the air.|
[PT-1] Lunging Bite
Just what it says on the tin. Tsuki leaps at the foe and tries to take a bite out of them.
[PT-1] Mystic Attack
Zero extends his tail to tremendous lengths to attack or grab an opponent.
[PT-1] Out of My Way!
Lettuki rushes forward toward his target, pinning them and slamming them into the ground or against nearby surfaces. [1-50% Damage, Stamina]
[PT-1] Snap Break
A technique that involves rapid zigzagging movement to try to thrown the opponent off following up by driving either the user’s fist or knee into the opponent’s ribs to try to drive all the air from their lungs.
[PT-1] Soul Crusher
Mirai throws an elbow right at the temple of her enemy.
[PT-2] "This is REALLY going to hurt"
Rising the power from the previous incarnation, Sickle winds back his head as he comes closer to the opponent, before striking the enemy as hard as physically possible, inflicting significantly more damage.
[PT-1] Unrelenting Strike
The user forces his knee usually into the head or the gut as hard as possible.
[PT-1] Vandel Strike
Mugine strikes out at his foe any way he can.
[PT-1] Wind Kick
Esther delivers a simple yet powerful butterfly kick straight at the opponent's head.
[PT-1] Winged Strike
Using her wings, Peardian flies forwards in a dash attack of sorts while attempting to punch her opponent.
[PCT] Physical Combo Techinque
Lettuki begins the combo with a strike to the target's gut, followed by hitting the back of the target's head with a kick and then falling to the ground to kick his target upward to the skies where he'll slam them back to the ground and end the combo by landing on the target with his knee.
[PCT-1] Bursting Limit
Esther delivers an elbow to the chest, then uses her other hand to send a straight jab to the face, an uppercut to the chin, a jab to the chin, a kick to the stomach, and then finishes off her combo with a leap in the air and throws her foot down her opponent's head.
[PCT-1] Flash Step Combo
A technique that involves the user performing a forceful uppercut to start it and then flying upward to slam them either in the gut or back with a hard kick, whichever side is facing them, afterward the user spins around and kicks them away and uses their speed to get to the other end of the battlefield before their opponent and slam them hard into the ground!
[PCT-1] Hammer Fist
An efficient combo of punches, palm strikes, and back fists that strike with no wasted movement. The power behind these attacks is as hard hitting as a hammer, bludgeoning an opponent ruthlessly.
[PCT-1] Meteor Sequence
Carnelian launches himself forward and slugs his opponent with a series of devastating hay-maker punches.
[PCT-1] Morale Breaker
Jhelks momentarily vanishes from sight appearing beside his opponent to deliver a devastating kick that launches them skyward! The Namekian than stretches out his arms to grab his target before they fly to far and slams them back and forth into the earth multiple times!
[PCT-1] Now You See Me...
Alric unleashes all his speed to move so fast he seems to be nothing but a blur, he then rushes toward the enemy and attempts to strike them multiple times from multiple angles.
[PCT-1] Ōkami no Hatameku
Despite the pretentious name. It’s little more than tuski dashing back and forth around her foe/foes and raining random kicks bites and punches onto them.
[PCT-1] Sora's Combo
Sora starts off with a spinning back kick with his left leg to the enemies side, followed by a spinning back kick with his right leg. Then he does a spinning back fist with his left and again followed by a spinning back fist with his right arm. And finally, he does a double front kick to his enemy.
[PCT-1] Warrior Caste Variant
A fighting style developed by Namorel that relies entirely on the user’s feet. Demonstrated in a series of kicks or slams centered on the user’s legs. Carried to a greater effect by the elasticity of his kind
[GRT] Grapple Technique
Using his mastery of his ki, Vuoto summons whips of energy to ensnare his opponents and attempt to crush them in their grip.
[GRT-1] Clinch
Wrapping his arms around the enemy, over their arms. Stretching his arms to further surround the enemy, and then squeezing as hard as he can.
[GRT-1] Pressure Squeeze
As the namesake implies, this technique involves wrapping your arms around the opponent to subdue them and then, while they’re grappled, squeezing at various pressure points to make it harder to escape
[RPT] Rapid Technique
Literally just hurling as many evilbolts as she can at her foe
[RPT-2] Explosive Barrage!
Lettuki forms orbs of ki in each of his hand and allows them to float around himself while he creates more orbs, he then sends the orbs off at his target, which then explode on contact. [51-75% Damage, Energy]
[RPT-1] Overwhelming Barrage!
Lettuki forms orbs of ki in each of his hand and allows them to float around himself while he creates more orbs, he then sends the orbs off at his target.
[RPT-1] Pathway to Chaos!
Alric unleashes an onslaught of his magic infused ki to allow the ki orbs to fly at the enemy's position in a series of random strikes at random intervals of time.
[RPT-1] Rapid Vision Fist
A rapid fire variant on the origin technique, divided into a wide series of hits over a single blast.
[RPT-1] Release Succession
Ryoko releases a rapid barrage of red ki scattered all about to increase of hitting whomever is within the area of the barrage.
[RPT-1] Sorcerer's Barrage
Vuoto fires a rapid widespread barrage of energy balls at his opponent.
[RPT-1] Spread Scatter Shot
Using her handmade blaster gun, Peardian fires a quick set of small energy blasts at her enemy.
[RPT-1] Star Storm
A Rapid burst of bright light blue ki orbs, the technique itself is performed by releasing a burst of energy into the sky to create one giant orb that rains down in broken parts, giving a massive burst of ki orbs that fall from the sky and become hard to dodge.
[ST] Support Technique
[ST-1] Air Step
The ability to solidify Ki and use it to move over a long period of time in the air. (Replacement Flight)
[ST-1] Barrier Generator
Basic defensive energy field generated via implant. [Block assist. Energy needed to block attacks is 75% the strength of the attack.]
[ST-1] Blood Lust
If Enyo is going to be a monster, she might as well be a blood thirsty monster.
[When Enyo releases a full power technique, she applies an addition 10% energy cost to apply the Bleed Condition.
I.E. For a 50% damage technique, on top of spending 25% stamina/energy, she has to spend an addition 10% of ki. The cost to block/dodge is the same as an unmodified technique.]
[ST-1] Buzz Saw Belly
Blades grow from Mugine’s belly, and spin around turning him into a living buzz saw. Any enemy in melee with Mugine takes damage.
[Any enemy within melee range of Mugine takes a single undodgeable basic attack from Mugine. Mugine still needs to pay for the stamina costs of the attack.]
[ST-1] Cloning
Ocus can create clones of himself to beat up on his opponent! Though, like the Tri-form they cut his power level by the amount of clones! - Max of 3 clones for 25% PL/Stats each.
[ST-1] Concealed Carry
Knife implant for self-defense. Ein is considered equipped with a sharp weapon while in use. [Tier-1][Activates for 3 turns] [2 turn cool down]
[ST-2] Dark Vanish: A dark Namekian defensive technique that allows the user to move so swiftly that they momentarily leave behind a shadowy image of themselves. [Dodges techs at 50% stamina ratio]
[ST-1] Dazzling Flight
Through combination with the use of the flight technique, the user lets out a bright light. Useful in escape situations. [Stuns for 1 turn at the cost of 20% Energy]
[ST-1] Disruptor Pulse -Ranged Ki
Hikaru sends her ki out in a pulsing wave that when it connects it disrupts the target’s nervous system temporarily stunning them.
[20% Ki][Stunned for one turn]
[ST-1] Emperor's Sign
Performing an ancient Changeling formation and imbuing his body with Ki/Stamina, he directs his energies to an ally. Using this, he can replenish ONE ally's Ki/Stamina by depleting his own. [Depletes his body of selected energy source to exchange to an ally at close-range distance in a 1:1 ratio. Has a maximum of 20% of either energy before no longer being effective at this strength.]
[ST-1] Energy Sense
Allows the user to sense the energy of everyone on the same Planet as them
[ST-2] Energy Sense
Allows the user to sense the energy of everyone in the same Galaxy as them
[ST-3] Energy Sense
Allows the user to sense anyone from across the universe so long as they don’t have God Ki.
[ST-1] Energy Detection
Even though Mirai's ki cannot be detected, she can however detect energy levels of organic creatures.
[ST-1] Energy Manipulation
Making your energy seem more intimidating or manipulating its form, This ability turns the damage to zero but in return allows you to make neat little constructs, jokes and all that.
Mechanically this allows you to make training dummies, floating disks to train with, puppets and all that.
There is almost no combat use to this.
[ST-1] Flash Barrier
Through masterful manipulation of ki, the user generates a small centralized barrier of ki energy. The created barrier takes more energy, but protects from the loss of limbs [Increases the cost of defense by 25% of the attack's damage but negates the loss of limbs or any debuffs that attack would have placed if successful]
[ST] Flight
Allows for transportation through the air.
[ST2] Good Oldie's Telepathy - With increased range, the increased utility allows you to also put images in another person their head for no combat benefit besides training another person... Shocker!
[ST-1] Green Star:
A stunning tech designed to temporarily distract groups of enemies. Jhelks forms a green ball of ki in his fist than tosses it up into the sky where the ki releases a alternating pattern of flashing emerald light. Enemies who stare into the light are memorized and stunned for one turn. [20% Energy]
[ST-1] Head Turner
A swift strike to the very edge of the chin, wobbles the head, leaving the opponent stunned.
20% Stamina, 1 Turn Stun
[ST-1] Inner-balance
Hikaru is so in tune with her body she is capable of more subtle control of her energy. She can do things such as absorbing her ki into her muscles to ease her fatigue, or to burn her inner-energy reserves for a boost of ki.
Can trade ki and stamina in a 1:1 ratio.
[ST-1] It's Only Pain (Passive Pain Suppression)
Pain is only in one's mind. Hikaru is familiar with pain. Her oldest and closest friend. Because of her life time of harsh training and beatings Hikaru is capable of ignoring basic aches and pains.
Hikaru spends 1 AP to activate. For the next three turns, any attacks that hit her are automatically reduced by 10%. At the end of the three turns, she sacrifices either the stamina equivalent of damage blocked OR sacrifices 2 AP that turn.
[ST-1] Kanji Reflection
Description: Vuoto calls upon a reflective spell that takes the form of a red reflection kanji on a black ki shield that sends some of the attack back to sender.
Effects: Works just like block but also reflects 25% of the attack's full damage back at his opponent. Vuoto uses half the reflected attacks power as a drain to his own resource pool. 2 turn cooldown.
[ST-1] Ki Armament
The ability to manifest pieces of clothing, armor and weapons from your Ki. "Weapons created through this technique are for flavor at this stage. "Armor" has the capability to reduce damage by 10% at the equal cost of Ki. Will glow in the dark.
[ST-1] Energy Detection
Even though Mirai's ki cannot be detected, she can however detect energy levels of organic creatures.
[ST-1] Energy Manipulation
Making your energy seem more intimidating or manipulating its form, This ability turns the damage to zero but in return allows you to make neat little constructs, jokes and all that.
Mechanically this allows you to make training dummies, floating disks to train with, puppets and all that.
There is almost no combat use to this.
[ST-1] "FLASHBANG"
By placing his hands on his head, and channeling his Ki into his head orb, Sickle's head explodes in a mass of bright light, blinding the opponent for one turn. Costs 20% of his Ki to use.
[ST-1] Flash Barrier
Through masterful manipulation of ki, the user generates a small centralized barrier of ki energy. The created barrier takes more energy, but protects from the loss of limbs [Increases the cost of defense by 25% of the attack's damage but negates the loss of limbs or any debuffs that attack would have placed if successful]
[ST] Flight
Allows for transportation through the air.
[ST2] Good Oldie's Telepathy - With increased range, the increased utility allows you to also put images in another person their head for no combat benefit besides training another person... Shocker!
[ST-1] Green Star:
A stunning tech designed to temporarily distract groups of enemies. Jhelks forms a green ball of ki in his fist than tosses it up into the sky where the ki releases a alternating pattern of flashing emerald light. Enemies who stare into the light are memorized and stunned for one turn. [20% Energy]
[ST-1] Head Turner
A swift strike to the very edge of the chin, wobbles the head, leaving the opponent stunned.
20% Stamina, 1 Turn Stun
[ST-1] Inner-balance
Hikaru is so in tune with her body she is capable of more subtle control of her energy. She can do things such as absorbing her ki into her muscles to ease her fatigue, or to burn her inner-energy reserves for a boost of ki.
Can trade ki and stamina in a 1:1 ratio.
[ST-1] It's Only Pain (Passive Pain Suppression)
Pain is only in one's mind. Hikaru is familiar with pain. Her oldest and closest friend. Because of her life time of harsh training and beatings Hikaru is capable of ignoring basic aches and pains.
Hikaru spends 1 AP to activate. For the next three turns, any attacks that hit her are automatically reduced by 10%. At the end of the three turns, she sacrifices either the stamina equivalent of damage blocked OR sacrifices 2 AP that turn.
[ST-1] Kanji Reflection
Description: Vuoto calls upon a reflective spell that takes the form of a red reflection kanji on a black ki shield that sends some of the attack back to sender.
Effects: Works just like block but also reflects 25% of the attack's full damage back at his opponent. Vuoto uses half the reflected attacks power as a drain to his own resource pool. 2 turn cooldown.
[ST-1] Ki Armament
The ability to manifest pieces of clothing, armor and weapons from your Ki. "Weapons created through this technique are for flavor at this stage. "Armor" has the capability to reduce damage by 10% at the equal cost of Ki. Will glow in the dark.
[ST-1] Ki Armor: The user layers either an object or their bodies in a shell of ki energy, protecting them from harm. [Blocks techs at 25% of strength]
[ST-1] Ki Defense
Hikaru channels her energy into a defensive aura, increasing her ability to block incoming damage.
Resources needed to block attacks is 75% the strength of the attack.
[ST-2] Ki Defense
Hikaru channels her energy into a defensive aura, increasing her ability to block incoming damage.
Resources needed to block attacks is 50% the strength of the attack.
[ST] Ki-Suppression
Allows the user to lower their power level to any percentage they want, must be below 10% to hide from Ki-sense.
[ST-1] Ki Magnetism
All Ki attacks are drawn to Hikaru turning away from their intended targets towards her.
[Costs 1AP] [Lasts for one turn]
[ST-1] Lil’ Greens (Variant on Multiform)Through abusing his kind’s ability to create instant clones of themselves via reproduction, Namorel can willingly split his power among any number of duplicates and force them to grow into a smaller version of himself in a matter of seconds. To reclaim his strength after this, he can easily refuse with them without any cost to himself.
[ST-1] Magic Materialization
This is just a basic mastery of magic in most forms.
Mechanically this is just used to pull out items instead of having to carry a huge bag of training goods, making weapons from energy and creating outfits for when another warrior rips their shirt because they had to go super giant blonde.
[ST-1] Martyr
Hikaru moves near instantaneously to protect someone or something from an attack. This ability can only be used to defend some one else. She can not teleport to simply dodge an attack.
Hikaru can relocate to her target with out the use of an Action Point.
[ST-1] Minion Absorption
Mugine absorbs the fallen body of a minion of his and uses their corpse to regenerate his body.
[Mugine heals for the PL of the of the miniom absorbed.]
Ex: Saibamen = 5% Health
10% Minion = 10%Health
Ect.
[ST-1] Multi-Form
Alric can create numerous copies of himself, however each copy halves the demon's power.
[ST-1] Namekian Healing Technique
Using Namekian teachings, Hikaru has learned how to use her ki to heal the target of the technique. She may target herself. This can only heal one person at a time.
This heals for a 1:1 ratio of ki to health points.
[ST-2] Namekian Healing Technique
Description: Using Namekian teachings, Hikaru has learned how to use her ki to heal the target of the technique. (She may target herself.) (This can only heal one person at a time.)
Hikaru exchanges Ki for Health in a 1:1.25 ratio.
[ST-1] Neurotoxin (Stun attack)
A nonlethal dosage that disrupts the nervous system, administered via a mechanism in Ein's left hand. [Androids are immune, unless specified to have biological components that could be affected] [20% Stamina] [Stunned for one turn]
[ST-1] No Escape
Lettuki forms a large energy bubble that traps enemies in close quarters. Must be close range to be used, 1 turn duration. [20% Energy]
[ST-1] Oozaru Mastery - With this technique, the user is able to use the mighty oozaru without losing control of themselves. ANY SAIYAN CAN APP THIS AT ANY TIME
[ST-1] Passing Glance
A barrier technique that the user can use on themselves or others. The focused intent of the technique is to redirect or disperse the energy that hits its around its perimeter should it be weaker. Otherwise it will simply stop what it can before breaking.
[ST-1] Ramon Breathing - Take deep breaths as you channel your energy into a target by touching them, sacrificing 1 point of stamina for every point of health you heal.
[ST-1] Physician Heal Thyself
Medicine is dispersed to the body through internal capsules. Heals for a 1:1 ratio of ki to HP.
[ST-1] Power Ball: A technique that allows the user to create a ball of Blutz Waves for usage in becoming a Great Ape. This takes 25% Ki to use and if it's destroyed the transformation is ended prematurely. This technique's HP is worth half the ki spent on it. ANY SAIYANS CAN APP THIS AT ANY TIME
[ST-1] Side Step
By focusing a great deal of ki into increasing his physical speed, Rafar is able to move incredibly fast in order to dodge attacks. He often uses this to "side-step" incoming attacks, dodging only the minimum amount needed to avoid attacks.
[ST-1] Sight of Truth
Use a combination of magic and ki to manifest a floating orb that sticks to a surface and allows the owner to see from multiple directions. Mechanically, it allows you to broaden your field of vision since the user doesn't have Ki sense.
[ST-1] Shining Brilliant
The user is able to displace his energy, messing up sensors or people attempting to locate him correctly.
This ability will be used for feints and tricking opponents into doing what he tries to get the situation to unfold into.
Tricks, Intimidation and Training assistance.
[ST-2] Solar Ramon Breathing - Using deep breaths, Ayumu is able to restore people even more efficiently, sacrificing 1 point of stamina for every 1.25 points of health he restores.
[ST-1] Summon Blade
The user creates a blade out of energy. For one turn, beginning on his next turn, he is incapable of making energy attacks (both basic and technique). His physical attacks (both basic and technique) apply an additional 2.5% (for basics)/3% (Tier 1)/3.5% (Tier 2)/4% (Tier 3)/5% (Ultimates) of his power level as energy damage. The most he can deal this way is 40% (the equivalent possible energy damage he can deal with equivalent energy expended) of his Power Level in Energy Damage. [Cost 20% Energy.]
[ST-1] Super Bark
A sonic pulse of sound that threatens to burst ear drums and quake bodies. Attempts to Stun foes for a turn (20% energy cost)
[ST-1] Sword Arm
Mugine shifts his arm into a sharp blade he can use to attack. Mugine is considered to have a sword weapon equipped.
[Tier-1][Activates for 3 turns] [2 turn cool down]
[ST-1] Tactical Retreat
Mugine creates a hole in the earth, and jumps inside. He tunnels away to escape from his enemies.
[This technique requires 3 actions, if Mugine isn’t interrupted for a full turn, he escapes the thread.]
[ST] Tail Weakness
With this technique, the user overcomes the weakness of their saiyan tail.
[ST-1] Telepathy
The ability to link minds and communicate via your minds over the distance of a single planet.
[ST-1] Thoroughly Shocked
Meringue simply starts shouting at the opponent about mistakes in their posture with such force that it freezes them in place for a split second, stunning them.
[ST-1] Tracking
Tuski is able to find anyone they have met before, by the simple act of following their scent.
[ST-1] Variable Palate (Ki sense)
Meringue has a unique method of detecting the Ki of others, instead of it being a source of energy, it is a source of flavour. Arcosians are Minty, Saiyans are Salty, etc. The flavour intensifies with the strength of the source, allowing her a wider reach than both due to her trained palate.
[ST-1] Wolf Speed Dance
The speed of the wolf is unparalleled, while in this strange stance (20% stamina and an action) All dodges made this turn cost half resources to deal with)
[ST-1] Zanzoken
A rapid movement creates Celmaru’s still visage for a brief moment; doesn’t move.
[SP] Special Technique
Note: Special Techniques need to be taught by their creators. They can not be learned otherwise.
Note: Special Techniques need to be taught by their creators. They can not be learned otherwise.
When Hikaru does not block or dodge an attack,(meaning she takes no action to defend) she counters with technique of her own without spending an action.
[SP] Halflight Trigger
Carnelian charges his opponent, dealing a series of devastating blows, and with each punch he forces his aura into his foes. Once 100% saturation is reached, he throws his hands to the sky, lifting his opponent, before detonating his aura in a wild explosion. This leaves him unable to use ki techniques until he can catch his breath and recover.
[SP] Last Stand
Hikaru refuses to die, she focuses every last shred of her will power to survive against all odds.
Once per thread Hikaru survives with 1% health against an attack that would knock Hikaru’s health down to 0.
[SP] Saiyan's Determination
Lettuki can sacrifice his health to increase an attack's damage at a 1:1 ratio.
[SP] Spiraling Spirit Breaker
Collecting ki in their right hand that manifests as a spiral, the user generates a conical barrier in front of them at 100% of their energy. All opposing attacks that hit this barrier and do not break it, give 30% of the techniques original overall power level to its maximum. The barrier has a maximum threshold of 550% the user's power level when scaled off the absorbed energy. Attacks added to it from allies does not apply tho these conditions and stacks normally as combined beams would. This barrier can be compressed at any point to be used as an offensive piercing and severing energy attack.
The Barrier's HP and Damage Output are tracked separately. HP is equal to 100% of the original Ki put into it. Energy can be supplied into it for a 1:1 restoration to the base maximum. Allies can supply energy to heal it rather than reinforce the Damage Output (this however does not go beyond the starting HP maximum). Allies cannot Reinforce/Heal more than 50% in a turn per player.
Effects: This technique, when fired as a beam will pierce and detonate on impact with the opponent.
Charge: 2 Posts
Duration: 4 Posts (Movement is possible while holding it, but using other ki techniques is not.)
[SP] Void Aura
Description: Vuoto unchains the dark power within, losing some control and gaining immense power by summoning the void around him to shield him from physical attacks and cause damage to those who try to hurt him in that manner.
Link: Don't exactly have one.
Effects: While this aura is active, the user is drained of 2.5% of their Energy and Stamina every turn. When they take damage from any physical attack or technique, the user's aura reacts protectively inflicting 2.5% of their Power Level in Energy Damage immediately. In addition, if they are within 35% of the user's PL: this applies a damage over time effect to the damaged user inflicting 1% of their HP in damage per turn for up to the next 5 turns. This cannot stack with any other debuffs and reapplying it only refreshes its duration it does not stack damage. Damage done via this ability does not cost the user any Energy due to its continuous over time cost.
Turning off the aura or not paying its upkeep cost will end the Damage over Time effect as well.
[CONT] Control Technique
Spiteful words draw the opponent in, he takes their moment of surprise to grab them by the collar and draw them in for a powerful headbutt, leaving them disoriented and unable to leave the area for a Single Turn [50% of the damage as Stamina Cost]
[CONT-1] Hydra Snap
Thrusting one or both arms forward in a violent rush Jhelks extends his arms to max length to deliever a powerful palm strike that launches his target away from him before snapping his arms back to standard size. [1-50% Pl Stamina, Pushes opponent back one position]
[CONT-1] No Escape!
Enyo instantly follows her enemy, moving into melee range and striking viciously to prevent her prey from running away. [Moves and attacks with one action. Can only be used to pursue an enemy.]
[CONT-1] Overcharge
Expel a large amount of blades via your ki in a specific location to force enemies to move away.